Smite
I've been playing Smite since beta! I completely love this game and I've had fun with it for years.I even have an achievement to show it off! I end up playing this game again and again because it's incredibly fun.
There are quite a few gods that I love to play which are: Chang'e; she is a support ( which provides cc, healing and some movement speed), Yemoja; tank support (magical scaling) she brings huge cc to the team and a little bit of healing, She also brings portals to push enemies/allies backwards or forwards, Hel; she is a support and dps due to her dual stance and Aphrodite; she is a pure support with healing capabilities, cc and immunity ( herself and her partner) . Click on each images if you're interested in learning their lore, skills and how they should be played.
Chang'e Yemoja
vvv Hel (Same god but different stance. Light and dark.) vvv
Aphrodite
Lets's talk about Yemoja
Yemoja is my favourite god since she was revelaed. She brings great cc to the team and also some damage. She can also heal and give shields to allies but that skill is extremely situational, especially early game. Her role as a guardian (support) is to cc the enmies meanwhile your allies come in with the damage. Her ultimate can be used defensively, to trap enemies in or make walls to make a wall to block a pathway to your allies. Allies can walk through the water walls but enemies cannot, they can only use skills to tp away or jump over it.
Here are her abilities:
Her abilities do not cost mana but omi. She can increase her omi by buying items that give her mana (to normal gods it will give normal mana but she will achieve omi instead). My favourite skill from her is Riptide. That skill is amazing and requires a lot of skill to actually use it to it's full potential because she can summon it quite close and push everything close by forwards (away from her) and when it's at the end of the range it will push enemies/allies towards her. This can be used to push enemies into your own team or even allies. But if you push in allies make sure to wait around 1 second (1 second cd between portals) and put a Riptide behind your ally to push the enemy away. When I use my ultimate I always try my best to entrap my enemies between walls but if this isn't possible (depends on the map and situation) I use Riptide at the end of my ultimate or the beggining, full range, so they get thrown right back in and CCed.