• The games I love
  • Code Vein
  • Smite
  • League of Legends
  • Introduction To Game Design [GMD18102]
  • Week One - Games and Play
  • Week Two - Mojo Nation Pitching Event
  • Week Three - Formal Elements of Games
  • Week Four - Making "God Hates Us!" and "JimBob v.2"
  • Week Five - Player Engagement
  • Week Six - Genres & Tropes
  • Week Seven - Game Objectives & Poker
  • Week Eight - Introduction to Narrative
  • Introduction To Game Creation [GMD18103]
  • Introduction: Understanding Unity
  • Gamejam & Pong
  • Space Invaders
  • Third Person Platform
  • Animation: Sprite
  • Pac-Man Theory
  • Pac-man
  • Animation State
  • Prototyping
  • Week 6 - Unity Effects
  • Week 5 - UI Unity
  • Week 4 - Music and Soundscapes
  • Week 3 - Playtesting
  • Week 2 - Principles of Game Design
  • Week 1 - Introduction
  • Concept art - Asset Modelling
  • Refferences
  • Terrain
  • House
  • Stone Lantern
  • Vase
  • Sakura tree
  • Fence
  • Ichigo Gate
  • The games I love
  • Code Vein
  • Smite
  • League of Legends
  • Introduction To Game Design [GMD18102]
  • Week One - Games and Play
  • Week Two - Mojo Nation Pitching Event
  • Week Three - Formal Elements of Games
  • Week Four - Making "God Hates Us!" and "JimBob v.2"
  • Week Five - Player Engagement
  • Week Six - Genres & Tropes
  • Week Seven - Game Objectives & Poker
  • Week Eight - Introduction to Narrative
  • Introduction To Game Creation [GMD18103]
  • Introduction: Understanding Unity
  • Gamejam & Pong
  • Space Invaders
  • Third Person Platform
  • Animation: Sprite
  • Pac-Man Theory
  • Pac-man
  • Animation State
  • Prototyping
  • Week 6 - Unity Effects
  • Week 5 - UI Unity
  • Week 4 - Music and Soundscapes
  • Week 3 - Playtesting
  • Week 2 - Principles of Game Design
  • Week 1 - Introduction
  • Concept art - Asset Modelling
  • Refferences
  • Terrain
  • House
  • Stone Lantern
  • Vase
  • Sakura tree
  • Fence
  • Ichigo Gate

Week 3 - Playtesting

Scene 1:
I added progrid and probuilde to scene 1. After that I added an empty game project and attach the nav mesh to it. Then I've moved it onthe floor level in the middle of the level. Following that I have added a nav mesh to the NPC which made it go to it's destination.
Scene 2:
Add a game object.
↑Back to Top