In this post I will be working on effects within Unity.
I started off by installing Post Processing; following this I created a new layer for "Post Processing" within the layers for the main camera. I have also added a Post processing volume to my main camera. I then went ahead to add FX_Dirtsplatter to every block and I changed the "start size" to 5. Since they were too small from before.

I have also added Bloom, Color Grading, Depth of Field and Motion Blur. I was also playing around with their settings to see what fits more to my kind of liking.

Bloom: The Bloom makes the source of the light bleed into the sourrounding area.
Color Grading: This is like applying a instagram filter that works with the final colour of the image/area.
Depth of Field: When the camera focuses on one object and the others which are closer or further away are in a blur.
Motion Blur:
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