Pairs of 3s
+ The balls perhaps need a noise when they roll (the green one).
+ When you pick up the yellow gem it requires a sound.
+ Picking up the trophy requires a sound.
+ Getting next level perhaps requires a noise.
Audio - Hearing
+Hearing sounds usually has 2 processes. What makes that noise and where it comes from.
- Example: A person shouting from a distance -> then where the player would hear the noise from.
In Unity the camera has a audio listener component.
Audio - Music
+ Music within a game is the same everywhere unless something chanes. (e.g a level or event). The music wouldn't be coming from any source (unless it was a T.V, radio, etc.) so the player would hear it equally on both ears no matter where the character is moving.
+ If it is coming form an object then the sound may be heard differently in each ear and get further or closer.
- You can do this in Unity by adding an "audio source" component to the camera.  Then drag the audio file into the assets into "AudioClip". Then in order to loop the song keep 'play on awake'.
Task 2:
Game Music:
+ You can add game music by dragging a music/sound into the "Audio source" component. Make sure you have "Play on wake" and "loop" to make sure the song
Jump Sound:
+ I found a jump noise on google which then I downloaded it and dragged it into the Audio Source of my character. So that everytime the jump is triggered the sound will follow through, and the player will be able to hear it coming from the camera. Since, when an object makes a noise the sound will be heard from the camera.
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